12HPSET.BAS  : Show patterns using PSET in mode 12h
2BINARY$.BAS : Make a binary string from an integer value
320X240.BAS  : Doug Lusher's Modex for Qb4.5
320X240Q.BAS : Modex for Qbasic Interpreter or QB4.5
4LEVEL.BAS   : Graphic effect using PUT and GET
5LEAF.BAS    : Alex Wellerstein's graphic effect using DRAW
826_BIT.BAS  : Encode 8-bit characters in 6-bit text format
AH-CIRC.BAS  : Andy Hayes' circle graphic
ALEXSAVE.BAS : Alex Wellerstein's polygon screen effect
ALRMBOBS.BAS : Shade bobs with a really annoying sound effect
ANIMA5.BAS   : Tony Caves' graphic animation example program
ANIMA6.BAS   : An update to the Anima5.bas program
ANSIFUNC.BAS : Put .ANS data into a function returning a string
ANSISHOW.BAS : Display .ANS files without ANSI.SYS in QBasic/QB
ANSISUB.BAS  : A QB SUB to display .ANS file without ANSI.SYS
ARG!!.BAS    : A simple game for QB/QBasic in mode 13h
ARGS_EX.BAS  : Count command line arguments in QB
AURORA.BAS   : Changing text background by palette manipulation
AW_WOW.BAS   : Alex Wellerstein's bouncing logo graphic
A_WORM.BAS   : Text mode 'worm' eats characters - restore on exit
BALLS.BAS    : Dave Morrow's metallic spheres graphic in mode 13h
BAS2BAS.BAS  : Converts number from one numerical base to another
BASMENU.BAS  : QBasic menu launch QBasic programs  (reads directory)
BCOPY.BAS    : Opens file in BINARY and writes it elsewhere
BEACHBAL.BAS : Bouncing ball animation demo in mode 12h
BEEP!.BAS    : Several sound effects in QBasic
BEES.BAS     : Richard Dale's screen effect in mode 12h
BIGPALET.BAS : Rotating the palette in mode 13h to use more colors
BIGSTR.BAS   : Input routine to edit big string in limited space
BIN-LONG.BAS : Convert long integers to variable length binary strings
BIN_RAND.BAS : Using BINARY and RANDOM file modes with data bases
BIOSCRSR.BAS : Setting the DOS cursor for console output in QB
BLOSSOM.BAS  : Matthew Pulley's mode 13h graphic display
BOUNCEB.BAS  : Dave Morrow's bouncing balls graphic for mode 13h
BRESNHAM.BAS : Using Bresenham circle and line algorithms in mode 13h
BRITEBAK.BAS : Changing the palette to use other text background colors
BSV&LD.BAS   : Demonstrates using BSAVE and BLOAD for mode 13h screens
BUBBLES.BAS  : Mode 12h circles appear to come at you like blown bubbles
CABLEOFF.BAS : Mode 7h random static graphic effect (copycat cableout.bas)
CABLEOUT.BAS : Dave Morrow's mode 7h random static graphic effect
CARDPICS.BAS : Mode 12h demo to draw, save, load, and display data
CARDS.BAS    : Text mode deck creation, display, and shuffling demo
CARDSANY.BAS : Create and shuffle Poker and Tarot decks in QBasic
CGSCRLBR.BAS : Carl Gorringe's text mode scroll bar
CHNGE_EX.BAS : QBasic code to make change using least bills/coins
CHRCOUNT.BAS : Count occurrences of a given character in a file in QB
CHRSTRIP.BAS : Strips non-alphnumeric characters from a file
CHR_CODE.BAS : Shows the CHR$ codes of keys pressed
CIRC1.BAS    : Makes a smiley face using CIRCLE in mode 12h
CIRCBURN.BAS : A variation on Mike Castelli's mode 13h grapic display
CIRCFILL.BAS : Mode 12h graphic display with time and date display
CIRCSAV.BAS  : Variation on Circfill.bas with text screen restore
CLOTH.BAS    : Andrew K. Dart's mode 12h graphic display looks like fiber
CNVRTBAS.BAS : Demo of numerical base conversion in QBasic
COLRBAKC.BAS : James Broadbent's mode 12h message box display
COMMAS.BAS   : Putting commas into numerical strings in QBasic
COMPARRY.BAS : Comparing contents of arrays in QBasic
CONCAT.BAS   : Concatenates files divided using SPLITTER.BAS
CONFETTI.BAS : Mode 13h grapical display resembles falling confetti
CONSANSI.BAS : Read and display .ANS files using ANSI.SYS in QBasic
CURDIR.BAS   : Find current working directory using SHELL command
CYBPUNK.BAS  : Mode 13h moving text demonstration
DAYERROR.BAS : Returns day of week as DOS errorcode. QB .EXE only
DAYOWEEK.BAS : QBasic routines to figure day of week
DELAY_EX.BAS : Example of using BIOS clock for an elapse timer
DICE.BAS     : A simple dice game in QBasic
DICT.BAS     : Parses text file into 26 sorted files with no dupes
DICTNARY.BAS : Parse and merge sort text file into alpha sort word list
DIEFLY.BAS   : Aaron Tucker's mode 13h display reminds of an insect
DIRLIST.BAS  : Scrolling directory list for QB only
ELVIS.BAS    : Window input routine with password ability
ERASE_EX.BAS : Example of using ERASE with dynamic arrays
ERRCODES.BAS : QBasic SUB with error codes given as strings
ERRLEV.BAS   : Return errorlevel in standalone QB .EXE
EXE_APND.BAS : Binary append of data to an existing .EXE file
EXTPALET.BAS : Palette rotation in QBasic
EZBOBS.BAS   : Shade bobs in mode 13h
FADE-IO.BAS  : Fading text in and out using PALETTE
FADE13.BAS   : Using hardware palette access to fade a graphic display
FAKEDOS.BAS  : A fake DOS lists directories but won't run anything
FASTBOBS.BAS : Another mode 13h shade bobs implementation
FERN.BAS     : Rodney Taylor's fern leaf fractal display
FILEBAG.BAS  : Qbasic tool to bundle and separate files
FILECOMP.BAS : Compare the contents of two files in QBasic
FILETEST.BAS : Test existence of a file in QBasic using ON ERROR
FINDIGIT.BAS : SUBs to extract alpha and numeric data from strings
FINDTEXT.BAS : QBasic example of search a file for a text string
FIREWORK.BAS : Dave Morrow's mode 12h fireworks graphical display
FIRWRKS2.BAS : Dave Morrow's mode 13h fireworks graphical display
FLAME2.BAS   : Mathew Robertson's 13h flames graphical display
FLOPS.BAS    : Nick Beltran's mode 13h metal bars graphical display
FOREST.BAS   : James McMurrin's graphic demo of a math principle
FREAK.BAS    : Kevin Krumwiede's mode 12h graphic demo with CIRCLE
GAMEBASE.BAS : A collection of routines forming the base for a game
GAMEOVER.BAS : Nathan Bright's big letters in graphics example
GASKET.BAS   : Kevin Krumwiede's mode 12h demo of a Sierpinski gasket
GET13PUT.BAS : Using GET and PUT to save/restore a mode 13h screen
GETKEYS.BAS  : Using INKEY$ to get keyboard input
GRAPH.BAS    : James Broadbent's realtime graphing example
GRAVPAD.BAS  : Reading the Gravis Gamepad in QBasic
GRIDMENU.BAS : Highlited grid type menu for QBasic
HDWRSCR2.BAS : Earl Montgomery's 2nd example of hardware scrolling
HDWRSCRL.BAS : Earl Montgomery's 1st attempt at hardware scrolling
HDWSCRL1.BAS : Earl Montgomery's 1st example of hardware scrolling
HEX32DEC.BAS : Qbasic routines for hexatridecimal conversions
HISCOREX.BAS : Maintain a sorted high scores file in QBasic
HIWORLD.BAS  : Controlling the keyboard LEDs in QBasic
HPTRAILZ.BAS : Bouncing lines in mode 12h
HTM2HTML.BAS : Rename all files with .htm to .html with QBasic
INERTIA.BAS  : Graphical example of implementing gravity and intertia
INVNTORY.BAS : Screen interface example for use with a database
JDBUB.BAS    : Joshua Dickerson's rising bubbles graphic display
JMSAVE.BAS   : James McMurrin's line based graphical display
KBARR.BAS    : Routine to read keyboard and track keys in array
KEYCMD.BAS   : Simple example of using KBARR routines in program
KEYDEFS.BAS  : Using extended keys such as cursor, home, and end
KEYQUIK.BAS  : Reading keyboard hardware port to speed input
KEYSHOW.BAS  : Shows scan codes for keys when pressed
KISSED.BAS   : Keep It Simple Stupid Editor - a text editor program
KKSTARS.BAS  : Moving starfield display in mode 12h
KMSCROLL.BAS : Read and provide scrolling display of a file
KMSTARZ.BAS  : Kevin Moonlight's 2D scrolling starfield
KS_PAC.BAS   : Kevin Smith's Pacman graphic animation display
KWIKVIEW.BAS : Reads and prints a text file
LABEL.BAS    : Reads disk label using SHELL and a temp file
LEAPDAYS.BAS : Routine to identify leap years
LIGHTBAR.BAS : Example of using a scrolling light bar to select text
LLED.BAS     : Simple editor showing use of linked lists in QBasic
LONGFN.BAS   : Use SHELL command to get long file names from DOS
MAPMAKER.BAS : Define, save, and load example terrain map in QBasic
MARQUEE.BAS  : Theater marquee style text box for QBasic
MATHOP.BAS   : Parse basic math operations with *, +, -, and /
MENU02.BAS   : Keydriven menu with animated prompts
MODE13H.BAS  : Simple animation in mode 13h
MOON.BAS     : Douglas Lusher's moon bombardment graphic display
MOVE_EX.BAS  : Example of moving a character on a terrain map
NAMEBASE.BAS : Example of creating/accessing a database in QBasic
NDXCRLF.BAS  : Creates an index array of CR/LF pairs for Binary viewers
NOBEEP.BAS   : Using direct video writes to display odd characters
NOBLINK.BAS  : Text mode with 16 background colors  QB4.5 only
NULSHELL.BAS : Redirect SHELL command output to NUL device
NUMBERS.BAS  : Print numerical values as text  EX. one, two, three
ONKEY.BAS    : Using ONKEY to make hot keys for your programs
OOP.BAS      : Data encapsulation in QBasic using a STATIC SUB
PALPAL.BAS   : Hardware palette manipulation to fade in/out and restore
PALROT$.BAS  : Rotate palette forward and backward via hardware access
PARMS.BAS    : Set and read your program parameters in QBasic
PARSCMD.BAS  : Parse QB command line into array and count arguments
PASSTYPE.BAS : Pass defined types and edit them in secondary modules
PCXVIEW.BAS  : Show a 320x200 .PCX file in mode 13h in QBasic
PLANETS.BAS  : Joshua Dickerson's graphic planetary motion demo
PLASMA.BAS   : Ian Remmler's graphic plasma display
PLASMA3.BAS  : Ian Remmler's graphic plasma display, complete
PLAYMOVE.BAS : Moving graphical sprites in a playfield with obstacles
PLOTXY.BAS   : Plot points proportionally to a graphic display
PLYRMOVE.BAS : Use GET and PUT to move sprite retaining background
POCKET.BAS   : Demonstration of fixed length strings in QBasic
POKE12.BAS   : Generate random graphic patterns in mode 12h
POLYSAVE.BAS : Moving polygon graphic display with palette changes
POPUPS.BAS   : Demo using pop-up menus in QBasic
POSTIT72.BAS : Make QBasic decodable files for text transmission
PRIME.BAS    : Find primes in QBasic and display with quick scroll
PRNTEST.BAS  : Get error report from the printer port in QBasic
PUTCHAR.BAS  : Using direct video access to read/write characters
PUTPIX12.BAS : Compare QBasic 12h routines to manual pixel writes
QBERRS.BAS   : Error list for error trapping in QBasic
QBLANDER.BAS : Playable Lunar lander game in mode 13h for QBasic
QBMEMV.BAS   : View your active RAM in hex/ascii using QBasic
QPOSTIT.BAS  : Postit!7.2 modified to be used in QBasic uncompiled
QUIKTERM.BAS : Basic terminal emulation with ANSI emulation in QBasic
QUIKVIEW.BAS : Displaying .ANS files in QBasic with ANSI.SYS loaded
QWKREAD.BAS  : Douglass Lusher's QWK packet reader   QB only
R-W-TEST.BAS : Basic file I/O example in QBasic
READ_INI.BAS : Using .ini files with QBasic
READRAND.BAS : Creates index of a text file and prints a random line
READSCR.BAS  : Reads input data from screen display
REGKEY.BAS   : Example of creating and testing registration keys
RGB-FLOW.BAS : Bouncing discs graphic display in mode 12h
RGB13FLO.BAS : More bouncing discs in mode 13h this time
RNDOP_EX.BAS : Example of generating random opponents in QBasic
RNDSTR.BAS   : Example of randomizing the contents of a string
ROMANS.BAS   : Convert integers to roman numeral strings
ROTLINE.BAS  : Delete oldest line in file when adding new one.
ROUND2X.BAS  : Round to n places without PRINT USING in QBasic
SANDR.BAS    : Search and replace for QBasic strings
SCALFONT.BAS : Creating and Use scalable graphic mode fonts in QBasic
SCREEN7.BAS  : Using multiple screens in mode 7h
SCROLBOX.BAS : Resizable scrollbox with text hi-lite
SCROLL12.BAS : Smooth scrolling text in graphic mode 12h
SCROLL13.BAS : Smooth scrolling text in graphic mode 13h
SCROLLY.BAS  : Scroll text in text mode
SEETIME.BAS  : Read and display the BIOS clock
SETCAPS.BAS  : Set CAPSLOCK to on or off in QBasic
SHIFT.BAS    : Bit shifting emulation for QBasic
SHIFTED.BAS  : Show shift status by reading BIOS shift bits
SHOWKEYS.BAS : Show CHR$ value of keys
SHOWTIME.BAS : Display time onscreen while waiting for key input
SLWPRNT.BAS  : Ray Turner's slow print routine
SNOW.BAS     : Mode 13h graphic display resembling falling snow
SP13H.BAS    : Mode 13h graphic display using lines and palette changes
SPACEEYE.BAS : Mode 12h graphic display resembling an eye
SPEK.BAS     : Mode 13h graphic display
SPHERES.BAS  : Mode 13h graphic display emulating spheres
SPHERES2.BAS : Mode 13h graphic display umulating spheres
SPLITTER.BAS : Break large files into 1M sections
SPRITE.BAS   : Write data directly to PUT buffer
SPRITMSK.BAS : Smooth sprite animation with background in Mode 13h
SPRSAVE.BAS  : Save and load sprite data using arrays
STARRUSH.BAS : Mode 12h starfield simulation with forward motion
STARS_DR.BAS : David Rothschild's starfield display for Mode 12h
STARZ.BAS    : Stephen van Loendersloot's paralax scrolling starfield
STEEL.BAS    : Tony Cave's steel ball Mode 13h graphic screen effect
STR2LONG.BAS : Returns the value of a numerical string with commas
STRWIN.BAS   : A string input window for QBasic
STRZ_TC.BAS  : Tony Cave's forward motion starfield for Mode 12h
SUBGOSUB.BAS : Illustrates the differences between SUB and GOSUB
SUBTUTOR.BAS : Tutorial program on the use of QBasic SUBs and FUNCTIONs
SVGA_XTB.BAS : 800x600x256 SVGA Graphical display using lines and palettes
TAPETIME.BAS : Tool for calculating total time for musical selections
TAXCALC.BAS  : A first program : calculates sales tax
TBSTARZ.BAS  : Tyler Barnes' moving starfield display for Mode 13h
TBSTARZ2.BAS : Tyler Barnes' forward moving starfield display for Mode 12h
TESTCOLR.BAS : Test palette colors for VGA text modes for redefine
TESTDISK.BAS : Test disk status with QBasic
TEXTVIEW.BAS : A limited simple text viewer for QBasic
THEWOODS.BAS : A playable text-based adventure game for QBasic
TILES.BAS    : Graphic display using tiles in Mode 12h
TIRED.BAS    : Mandie N.'s Mode 13h graphical display
TIRED2.BAS   : A variation on Mandie N.'s mode 13h display
TREKWAR.BAS  : Denis Boyles' animated graphic display
TRIANGLE.BAS : Carl Gorringe's variation on a Sierpinski gasket
TRIFRACT.BAS : Carl Gorringe's second variation on Sierpinski gaskets
TSMYST.BAS   : Trevor Sinclair's QBasic version of Mystify Your Mind
VESA101.BAS  : Vesa Mode 101h 60x480x256 graphic display for QB only
VESA102.BAS  : Vesa Modes 101h and 102h example code for QB only
VESABROT.BAS : Earl Montgomery's Mandelbrot sets in SVGA Vesa modes
VGASCROL.BAS : Smooth scroll text in VGA modes using PUT and GET
VIRTSCRN.BAS : Douglas Lusher's extended scrolling screen for QBasic
WILLTELL.BAS : The William Tell Overture using the QBasic PLAY command
WRDCOUNT.BAS : Count the number of words in a text file in QBasic
WUMPUS2.BAS  : Playable text based game, Hunt the Wumpus
XMASTUNE.BAS : Aaron Tucker's Qbasic Xmas tune jukebox using PLAY
YINYANG.BAS  : Alex Wellerstein's YinYang graphic effect
